Z-Image_clear_anime
Checkpoint
ZImageBase
Checkpoint
ZImageBase
BF16

Z-Image_clear_anime

⭐ 0.0
⬇ 746 Downloads
👁 1 Views
🖼 12 Images

About this model

Z-Image_clear_anime

  • Guide (External site): English | Japanese

  • Hugging Face

  • Z-Image_clear_photoreal

  • Z-Image_Turbo_clear

  • Z-Image_clear_vae

Comparison: Z-Image_clear_anime vs Z-Image-Turbo_clear

Z-Image_clear_photoreal | Z-Image-Turbo_clear

Z-Image_clear_anime is a merged model of Z-Image (Base) and Z-Image-Turbo_clear.

It features clearer color expression and sense of depth is better organized.


Which Precision Should I Use?

The order of numerical precision and VRAM usage is FP32 > FP16 > BF16 > FP8. (Note: FP16 and BF16 use the same amount of VRAM.)

Since many LoRAs are released in BF16 format, please select the BF16 format if you prioritize compatibility and training stability.


VAE

For the Z-Image_clear_anime model, we recommend using the custom VAE: Z-Image_natural_vae.


Workflow

The PNG workflow can be downloaded from Hugging Face.


General

  • Sampler: euler

  • Scheduler: beta

  • Steps: 12 (Range: 6-18)

  • ModelSamplingAuraFlow: shift 6 (Range: 3-9)

  • CFG scale: 1

Note: Negative Prompts have no effect.

Upscaler

your choice, examples:

  • RealESRGAN_x4Plus Anime 6B (Commercial use)

  • IllustrationJaNai_V1_ESRGAN (Non-Commercial use)


Tips (External Sites)

  • Z-Image-Turbo_clear: English | Japanese

  • Color Prompts: English | Japanese

  • ComfyUI Color Correction Nodes: English | Japanese

  • FP precision: English | Japanese


License

  • Apache-2.0

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