Nightmare - Spectre - Adversary - Slay the Princess Variants - Anima
LORA
Anima
LORA
Anima
v1.0

Nightmare - Spectre - Adversary - Slay the Princess Variants - Anima

ynead
Creator
⭐ 0.0
⬇ 28 Downloads
👁 1 Views
🖼 3 Images

Trained Words

stp_adversary
horns
tail
sharp teeth
muscular
stp_nightmare
white mask
large eyes
glowing eyes
long messy hair
dark dress
tattered dress
long sleeves
crazy smile
stp_spectre
ghost
white eyes
stitched mouth
long wavy hair
messy hair
white dress
scar on chest

About this model

Usage: Recommended strength between 0.8 and 1.0.

Adversary: stp_adversary, horns, tail, sharp teeth, muscular,

Nightmare: stp_nightmare, white mask, large eyes, glowing eyes, long messy hair, dark dress, tattered dress, long sleeves, crazy smile,

Spectre: stp_spectre, ghost, white eyes, stitched mouth, long wavy hair, messy hair, white dress, scar on chest,

If you want a style closer to the game, either use my other lora or add "greyscale, (messy lineart, sketch:1.8),"

Tested on and in order of style strength:

  • animapreview3_base (CFG 5.5, 30 steps, Euler)

  • AnimaYume v0.4 (CFG 5.5, 30 steps, Euler)

  • RDBT Anima (CFG 2, 12 steps, Euler), style is very weak, I wouldn't use it.

You need precise and clear prompting to avoid each form melding with another. Most princesses share similar features (pale skin, messy white hair, white eyes), with only subtle differences between them. This low inter-class variance caused their features to bleed into each other during training. To get clean results, use each character's trigger tag alongside their unique distinguishing features rather than relying on the trigger alone.

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