Maggie McGinnis (Deadlock)
Trained Words
About this model
From Deadlock, it's the only character I was somewhat interested in for about the hour it took for me to lose interest in Deadlock, Maggie McGinnis. Too MOBA-y for my tastes. Anyway, this one is kind of an experiment I had for (3D) characters with a lack of good source material, where I chuck the model into Blender or whatever, throw some lights on it, and get a bunch of quick and easy renders from a bunch of angles. There's also some images of the visual novel they apparently made in there, so it knows what she looks like in a dress.
recommend expressionless and a-pose and/or t-pose in negative if you're having issues
helper tags: plump or strongman waist, black hair, low ponytail, black eyes
there is training data of her shoulder tattoo, but not enough to look remotely accurate
accessories: headband, welding mask, (grey) work gloves, leather belt, pouch, backpack
god help me i just couldn't figure out a way to get the welding mask over her face save for going back into blender and getting pictures of it on her face, but it seems like there's a lack of metallurgy material in illustrious to begin with anyway
outfit: (blue) jumpsuit, chest armor, (light brown) work apron, work boots
jumpsuit properties: sleeves rolled up, high collar, baggy pants, knee pads
I don't know if I'm coming back to this one, so I included the training data with it, if you want to expand upon it, port it to other base models, or laugh at my process behind my back, or whatever.
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