LORA
SDXL 1.0
Trained Words
C0NC3PT4RT
About this model
Video game developers frequently contract digital artists to develop concept art related to the video game they are developing. The art usually has an unfinished quality to it, with broad strokes and low detail. This LoRA strives to replicate that aesthetic.
Because of the unfinished aesthetic of the LoRA, it's better to generate a larger image and then upscale without fixing. For example, if you generate a 512×512 image, do a second pass to 1024×1024, and then upscale to 2048×2048, you will introduce too much detail and lose the concept art feel of the LoRA. Instead, generate a 1024×1024 image, skip the second pass, and upscale to 2048×2048.
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