About this model
anima-glow v0.1
Even when using anima-sharpen with a negative value applied as a blurred LoRA effect, I couldn't express the softness of the skin.
Therefore, I combined it with the already released anima-realism to see if I could achieve an effect similar to subsurface scattering, where the body itself glows, and created anima-glow.
When using a character built into the model, applying anima-realism and this anima-glow heavily with a weight of around 0.75 works well. When using character LoRA, if there is already some shading, it will be excessive and the outline will break down, in this case, try a weight of around 0.2.
anima-sharpenをマイナス適用でボカシLoRAとして使用しても肌の柔らかさは表現できませんでした。
そこでリリース済のanima-realismと組合せ、身体自体が発光してサブサーフェススキャッタリングの様な効果が得れないかと考え、このanima-glowを作成しました。
モデル内蔵のキャラクターを使用する場合anima-realismと、このanima-glowをウェイト0.75位までガッツリ効かせると良い感じです。キャラLoRAを使用する場合、既にある程度陰影が付く場合過剰になり輪郭が破綻します、この場合0.2位のウェイトを試して下さい。
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